![]() ![]() So over the course of this talk, I'll dive deeper into what each of these concepts mean.īut now that we've seen this framework in action, let's go into some of the systems that make up RealityKit and the basics to help you get started right away. ![]() And I'm attaching that model to the anchor. I'm loading a model that's called flyer from my asset bundle. So here, I'm placing a horizontal anchor in the world. And in fact for that app you just saw, I only needed to write four lines of code. All you have to do is tell the framework where you want to show up and then supply any custom logic that's specific to your app.Īnd it's really easy to get up and running with your very first app. RealityKit helps with the heavy lifting and making your content fit in the world automatically. So notice here how very accurate lighting and shadows and camera effects, really helped to make the object feel like it belongs, even something fantastical like this. So with RealityKit, we can add virtual objects to this world and believe that they're really in our environment. It's purposely a bit blurry because the focus of the camera is very shallow here. So here we have a real living room with a couch and a table and some small objects that are on the table. And its intuitive design is really targeted at anybody who wants to make their own content exist in the world around them, even allowing you to lay out your scenes directly in AR.īut before we get into that, let's focus on RealityKit and see it in action. In addition to RealityKit, we're also introducing Reality Composer, which is a Mac and iOS tool that enables simple AR-based content creation. We also take full advantage of the power of Swift to deliver a high-quality framework that has a very simple API. ![]() So the framework heavily emphasizes highly realistic physically-based rendering and accurate object simulation with the real life environment. RealityKit is an AR first framework, which means that it's been completely designed from the ground up with an emphasis on AR application development. So enter RealityKit, which is a brand new Swift framework designed to help you build your AR applications and easily exploit the power of ARKit. So this gives us a very strong requirement for a very realistic render, otherwise, you'll lose the illusion of augmented reality. And this can be very important in a case like online shopping, where you want to see how the product will look in your home. And additionally, any content that gets placed in the real world should look like it belongs there. So if you put like a virtual lamp into a real living room, it should probably light up the surrounding objects whether they're real or virtual. The developing applications for AR, provides very unique challenges that really don't exist anywhere else, and it mostly centers around the fact that your virtual content will now interact with the real world and vice versa. And ARKit makes building AR experiences pretty simple but now we're going to make it even easier. And developers of these apps have a lot of common needs, for example, rendering, physics and animation. ![]() So today, the App Store is full of many different AR experiences that utilize the power of ARKit. My name is Cody and I'd like to welcome you to the introduction to RealityKit and Reality Composer. ![]()
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